Games | To Be Developed


QBuss - A qubically amazing game

♦ History

The unique design caught attention, surprise, and intrigue. People joining the game for a play-test. After 10 minutes, all players played Qbuss for 30 to 45 minutes and enjoyed it thoroughly with multiple “revelations of ooh!”* on their lips. *Revelations of ooh! - The simple and quick rules are layered and stack as players realise tactical gameplay.This increases re-playability.

 

Success its downfalls and Qbuss almost didn’t see the light of day and drowned on a dark and rainy evening.

 

 

With a soaking wet raincoat, I hopped aboard the last train going home. A guy next to me said, pointing at my backpack. “Your backpack is still open.” "Oh, Hey thanks.“ I replied, panting heavily. Indeed, my backpack flap tore wide open! With an imagination going wild, I thought of losing Qbuss somewhere in the streets, the station or worst. My heart skipped a beat while rummaged through my soaked backpack. Once feeling the hard outlines of a square object, I pulled malformed Qbuss from my backpack. A myriad of colourful paints seeped along my fingers, wrist like tears. I kept from expression, yet.

 

 

I quit shortly after that, never returned to design Qbuss ever again—But, as the saying goes, “Never say never!“

♦ Inspiration

The Greek architect Deadalus inspired me to build a labyrinth of my own. With the spirit of Deadalus in my mind, I didn’t deter the Minotaur named “feature creep” but, in the end, my ambition became reality.

♦ Deadalus - To Be inspired by the great myths of old.

♦ Geometrical - To Be an intriguing geometrical shape with wonderful design.

♦ Amazing - To be an intricate maze-like game with simple rules, that's hard to master.

Art - To Be a fascinating piece of art in the board game world that deserves a wonderful location on top of your shelves.

♦ Abstract - To Be an abstract game that changes your perspective.

♦ Ambition

The building block for QBuss needed to be hewn from solid rock and required some skill. As the following design, ambitions needed to be worked out.

♦ Cubical - To Be a geometrical shape with a maze-like structure on which player race to win the game.

♦ Amazing - To be an intriguing maze with simple rules, that's hard to master.

♦ Interchangeable - To be configured in 48 possible ways.

♦ Practical - To Be a box for all game components. Remove a panel and store all game components inside the cube.

♦ Art - To Be art on a pedestal. Give Qbuss a wonderful location on top of your shelves.

♦ Game Play

Gameplay

QBuss players race across a three-dimensional maze to score point by finding the fastest route. Score six points to win a game.

 

  • Setup time - To be playable in less than a minute.
  • The rules - To be learned in 10 > 15 minutes.
  • Game Time - To be played in 30 to 45 minutes.
  • Age requirement - To be played by age +10 or older.
  • Player count - To be played with two to four players.

 

Game modes

  • 2 VS 2 Teams - To Be teamed and won together.
  • King's colour - To be ruling when seeing your colour.
  • Learning curve - To Be taught the game for young and old.
  • Jump - If you jump, you move twice
  • Elimination - To be eliminated by means you lose pawns when they fall from the bottom side. Points still count.

Development Log

QBuss V3

QBuss V4?

QBuss V2

QBuss V1


Photo's

In Utrecht at the Spellenspektakel in 2022

In Amsterdam at the ABGD in 2024

In Amsterdam at the ABGD in 2024

In Utrecht at the Spellenspektakel in 2024


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